Rust Tips

Saving any rust tips I find here.

  • If you are not using key bindings, you are likely tiring out your pinky for no valid reason. I don’t ever hold down my mouse when chopping trees or mining nodes, or running or crouching for that matter. I just press Z, Q or C. Seriously, you must use these: https://www.reddit.com/r/playrust/comments/3xc2oi/a_guide_to_rust_keybinds_guaranteed_to_save_your/
  • Other people can repair your base. Walls that have been damaged cannot be repaired for 30 seconds. If you’re trying to pick axe a wall inside your base in order to remove it, and an enemy wants to ruin your day, they can repair it back to full health if you wait too long between strikes… so make sure to craft all your pick axes at once and pick away at it until completion.
  • By the way, it takes 7 metal pick axes to take out a stone wall from the inside (the lighter side) and 3 metal pick axes for a wood wall from the inside. Don’t even bother with the exteriors of these walls. Doing so would take forever and you will get killed in the mean time.
  • Wooden door raiding is possible with a shotgun and handmade shells. If you see some bases that still have wooden doors and you think the interior doors are also wooden then give it a shot. It is loud and may take some time (about 45 shots with basic handmade shells and a waterpipe shotgun) but I’ve collected a ton of good loot from these. If you want to up the ante, try to research a double barelled shot gun with incendiary shells (requires 275 scrap in all, a level 2 workbench, and of course the items themselves to deposit into your research table). It only requires 16 incendiary shells to take out a wooden door, which is probably easier than finding a flamethrower these days. The other day I got an SMG, Python Revolver and a shit ton of materials. Well worth it.
  • Your tool cupboard can store a lot more than just the wood, metal and stone you need for upkeep. You can put all your crafting resources in it. Good to know when just starting out. I used to think I had to craft a bunch of boxes to get going but you can store leather, cloth, low grade fuel, sulfur, coal, bone, high quality metal, animal fat, etc. I just learned this by accident. This saves a lot of space when you’re just starting out.
  • Wooden key locks don’t actually require a key, unless you want to share access with a friend who did not craft the lock. Just apply the lock and lock it (by holding E and selecting “Lock”). This was a recent change that made it a lot easier for solo players to get going. I used to hide in my base scared shitless, waiting for things to quiet down before attempting to collect enough metal to build a code lock so I wouldn’t lose my base every time I left to collect resources. What a welcome change.
  • If you have the repair hammer equipped then you can pick up the following items by holding E and selecting “Pick Up”: rugs, wooden signs, window bars, boxes (small and large), traps (fire, shot gun, bear), barricades, lanterns, lamps, lights, spinning wheels, beds (not sleeping bags—you can always pick those up), research tables, repair benches, bear rugs… I may be missing some, but you can pick up most deployables or decorations. NOT campfires though. Weird.
  • Set up your first base as close to a mining outpost, gas station or supermarket as you can. The recyclers there will be very important for collecting scrap early on. You’ll need quite a bit of scrap to acquire work benches and to research your first guns. Feel free to move toward the interior later. If you’re really good at PVP then build around a power plant or The Dome. They don’t have radiation for the most part and the loot is superior, but of course this also attracts the better players on the server.

To use these simply press “F1” to bring up the console and type them in like this. Make sure to type “writecfg” without quotes to save them. Going into options and clicking Input’s “Reset to Default” appears to clear the binds.

 

Here’s a few of my favorites, changing the letter lets you use a different key:

 

Press Q to auto-run, press Shift and W to cancel.
bind q forward;sprint

 

Press Z to permanently crouch and auto-attack, press Left Click and Control to cancel.
bind z attack;duck

 

Hold Z to crouch and auto-attack (only while pressed.)

bind z +attack;+duck

 

Press C to permanently crouch, press Control to cancel.

bind c duck

 

 

Here’s a list of available binds. From what I can tell the “+” only allows it to fire once while no + will continually perform the action.

bind f1 consoletoggle
bind backquote consoletoggle
bind f7 bugreporter
bind w +forward
bind s +backward
bind a +left
bind d +right
bind mouse0 +attack
bind mouse1 +attack2
bind mouse2 +attack3
bind 1 +slot1
bind 2 +slot2
bind 3 +slot3
bind 4 +slot4
bind 5 +slot5
bind 6 +slot6
bind 7 +slot7
bind 8 +slot8
bind leftshift +sprint
bind rightshift +sprint
bind leftalt +altlook
bind r +reload
bind space +jump
bind leftcontrol +duck
bind e +use
bind v +voice
bind t chat.open
bind returnchat.open
bind mousewheelup +invnext
bind mousewheeldown +invprev
bind tab inventory.toggle

  • Base building videos do help, if you suck at building watch some of these they do help.
  • Shops are helpful and cheap. You can ask for whatever you want, but scrap is usually what I ask for since I just farm at night. Personal preference
  • Try out different playstyles. Sometimes I’ll roll with your traditional gun / meds / ammo. However, I’ve grown to roll with some landmines and try to agro 3+. It’s unexpected and mines have AoE damage.
  • With the BP update, I’d recommend building next to a rad town since scrap is a must and stay away from Launch Site. (depending on your server pop) I started off building next to gas stations but there’s little room for cover, I would suggest power plant as there’s more room to run or fight.
  • Make more than 1 sleeping bag for your area. I always make a circle of sleeping bags around my main base, hiding them as best as I can. I also code them with #’s so I understand what bag I’m at and most people won’t rename my bag.
  • Pick your fights. As a solo you can only loot so much. If you can’t loot it all make a box / stash nearby hidden and try to get it but this is very risky.
  • Try to befriend your neighbors. Especially with BP’s you may get protection, get good BP’s or make a friend.
  • I like to make another base for public use to try and make friends for various reasons. I’ll make a base with fences, that people can use furnaces, research table, campfire, repair bench, you know the drill but protected so jerks can’t destroy it. Some wipes I do it to be friendly, sometimes I do it to bait people.
  • Careful fighting close to home. You don’t want aggro from groups
  • Starting out, you can recycle for metal frags to get a code lock, or use a stash. I prefer the stash only because I play on 300+ pop servers so it depends on your server pop.
  • Get that airlock ASAP
  • Find a gun you’re good with, maybe something inexpensive like a crossbow / waterpipe combo.
  • I build 1×1 near main base with a set of guns and gear, to try and counter raid if you’re getting attacked.
  • I play on heavy pop servers, so if you can farm at night when most are asleep.
  • As a solo player, we don’t usually see end-game stuff depending on how frequent wipes are. I personally do 2x servers just because I feel like my odds are slightly better (personal preference of course)

If predominately vertical:

  • 45 degrees of visibility directly down to defend against door campers or anyone crouched beside the first level tower walls.
  • Slanted roof tiles atop the tower for crouch sniping as well as some combination of door ways, partially obstructed windows (rugs, etc.) or embrasures for sniping.
  • Disconnected, airlocked vertical sections for ascending/descending (as opposed to one central column or chamber for going up/down) with separate high ceiling one tile elevator-style shafts for rapid descent and counter-attack during raids.

If predominately horizontal:

  • Extra honeycomb.
  • Plan for roof campers on your roof, both friend and foe.
  • Consider building against a rock face or in a valley. Use the terrain to make your base look smaller and less attractive to raiders.

If either, neither or both:

  • Buy Fortify. It’s cheap and handy for base planning.
  • Leverage angle deltas between diamond and square shapes for 3.0 stacking. It’s the new double wall. That’ll be 22 Satchels per tile per layer, please.
  • Twig roof tiles in hallways. Roof tiles with enclosed twig right angle blocks, when broken, cause the roof tiles to collapse on the hallway and trap anyone behind you.
  • Utilize half walls with three half walls per level. This gives you space to mount shotgun traps above interior doorframes. You can also place floors every half level and force people to crawl around.
  • A minimum of one level of crawl space as a vertical honeycomb layer if the ceiling is accessible or can be made accessible to raiders.
  • Leave any interior key infrastructure as twig. You can combine this with the aforementioned crawlspace to make stability traps that will place raiders in a section of the base sealed off from normal use to prevent accidental friendly fire in the case of snap traps.
  • Use no fewer than three PIN codes. One for the front door, one for the Tool Cabinet and one for the second door (airlock) and everything else.
  • Keep furnaces empty when not in use with a wooden hammer nearby for rapid pickup if you are online while you are being raised.
  • Build a separate, smaller base with a bed or lots of sleeping bags to provide overwatch for your main base. Keep a small chest of bare essentials that can be used if you need to counter raid. Ideally, you should have no less than three sleeping bags in any base or area where you plan to spend a lot of your time, comprised of (1) an interior spawn point, (2) an exterior spawn point and (3) an overwatch/counter spawn point. They should be named intelligently (map coordinates and their function should do the trick). Keep this base stocked with some flares. Throw them if your main is raided to draw more attention to the area. If no one new runs to investigate, you’ve put the enemy raiding your base on edge or slowed them down in the worst case scenario. Best case scenario, you will have counter raiders – mercenarial vultures that will kill your raiders for you.
  • Ladders placed on the interior wall, visible externally and leading to no where in order to mislead raiders. This is especially helpful when countering clever, opportunistic raiders who get the bare minimun of 4-8 satchels and go to a base thinking they will at least get through the airlock. If you can persuade those people to waste their explosives on a wall, it blunts both their attack on your base as well as their progress overall. Many players will get the bare minimum, get into a base and then get what they need from the first raid to go on a second, etc., until they snowball. You can similarly misdirect enemy raiders and scouts by placing one or two small furnaces in a sealed room with a sleeping bag and optional Dropbox. Fill the furnace slots with stacks of wood and light at night if you know your base has already been discovered or is in a high traffic enemy. They will spend ten or more Satchels thinking that they will save explosives on a double airlock by blowing that wall and will feel silly when they find a sleeping bag and a furnace. They will feel more than silly if there are traps waiting for them.
  • If you’ve built in a cold region, consider building in water. Deep water prevents explosive detonations and gunfire. Shallow water makes a lot of noise and conceals spike floor traps well. Otherwise dark colored, unharvested crops can offer an alternative, land-based solution. Clones from crop plots make this effectively free. Any water where it’s cold will deal damage over time to unclothed or metal, PvP armored players.
  • Create empty 2x2x2’s nearby. Light wood filled furnaces in them if you want to make the area look more active than it really is. With metal double doors, shelving and four pin-coded large chests you can use these structures as temporary loot storage. Raiders will spend a fair bit of resources to exploderino these only to be rewarded with.. nothing.
  • Consider using rooms built on triangle foundations with at least one door frame. You can fit three small furnaces per triangle foundation tile. Raiders are unlikely to waste four Satchels to get into these rooms, even if they’re already in your base.
  • Plant lots of booby trapped crops, campfires or small storage boxes where ever you want a player to die or stand still while checking everything. Sepf-explanatory.
  • If you have an early opportunity to make drop boxes, consider making a doorless base by leveraging beds and sleeping bags, as it more than doubles the cost per tile.
  • Last but not least, if you’re solo, in a small group or are otherwise similarly resource constrained, build a base that is modular and extensible so it can grow as your needs change.

BEFORE YOU BEGIN

Spend some time as a naked acquiring basic BPs. When you find a nice server you want to play in, spend some time as a naked running to the nearest rad town, grabbing BP fragments, and researching and learning basic BPs before you die. Absolutely essential is the large box, which is especially important for solo players because of the lack of space inside small homes. Try and get some weapon BPs (crossbow is a great mid-level weapon), tool BPs (hatchet is nice but not necessary to have), armor BPs (it’s nice to have wood armor), and it’s always nice to have a few extra BPs for later game.

THE FIRST TEN MINUTES

Don’t get into a stupid rock fight. There is no reason to fight when all you have is a rock and a torch. If someone tries to start one, just run away. Even if you win such a fight, you’ll take a few hits that’ll negatively effect your survivability.

Craft in this order: spear, spear, campfire, bow, arrows, stone hatchet, stone pickaxe. You need one spear to kill with, one spear to throw, a campfire to cook up meat and bring your health up, a bow and arrows to defend yourself, and stone tools to begin gathering resources.

Cannibalism is essential to survive the first 10 minutes. If you can find a body or a sleeping person, kill him and harvest the human meat. Getting your calories above 100 allows you to regenerate health quickly when near a fire and gives you an important advantage over all of the other Newmans in the area competing for the same resources. If you can find a pig to kill, this is preferable, but you’re more likely to run into people.

Place a sleeping bag with a hidden stash nearby. When you find an area you want to settle in, place a sleeping bag and a hidden small stash nearby. Any raw resources you gather for construction should be placed in the stash–so that if you die, you can respawn at your bag and you haven’t lost your resources.

Fight smart, then run. Never throw your last spear. Bone clubs are mostly rubbish. A bow gives you a fighting chance against anyone. Running is preferable to fighting in most cases. If you kill one guy, and a friend shows up, run or hide. Don’t be the one to start combat when you’re trying to get established.

Accept your inevitable mortality. On a server of any significant size and population, you are going to die several times before you manage to get established. Some of my best builds and experiences started with 5-10 deaths, often before I even had a spear. Getting up again and not getting discouraged is necessary for reliable success at Rust.

SURVIVAL

Trust no one. It’s a cliche, sure. But seriously. Rust’s culture is toxic–if someone sees you have something they want, or they just decide to end you, they’ll kill you mid-conversation. Don’t open doors for anyone and don’t let anyone influence your behavior just by talking.

Hide. There are plenty of bushes and rocks around. If you hear someone’s loud footfalls, stay crouched (which makes your movement silent). Try and take routes which don’t involve running through open fields. Stick close to potential cover and remember to keep your eyes open. When you are outside your base, you are vulnerable—don’t make yourself easy to see.

Listen. Hearing the tell-tale signs of other players is essential for surviving solo. A good headset is absolutely essential for playing Rust as well. I recommend the G933, which has 7.1 stereo and will let you hear gunshots, explosions, and footfalls reliably and directionally. This is a little detail which can make all the difference when you’re fighting, running, or hiding.

Carry bandages and medical supplies in your hotbar. Early game, carry bandages to stop bleeding. Later on, when you leave the house, carry bandages to stop bleeding and medical supplies to quickly recover from injuries and gunshots. Keep at least one of them in your hotbar at all times, so that you can quickly bandage to prevent bleeding.

Weapons. Experiment with different combinations of weapons until you find one that suits you. Before I have high-quality firearms, I like to carry a machete for melee, a pipe shotgun for close range combat/ambush, and a crossbow for range.

Combat. Combat should be quick and decisive, with no room for mercy or conversation. Crouchwalk to quietly close on your target. Once they know you’re there, use cover and never stop moving. Hit them with a ranged weapon, move in, and finish them with melee or a pipe shotgun. Don’t get into an extended gunfight and don’t follow them into an area with which you’re unfamiliar. If you’re sprinting after somebody, you’re just as likely to step in a hidden bear trap as you are to actually catch them.

SETTLEMENT

Find an isolated peninsula or island far from large bases and rad towns. Even on the high population servers, there are plenty of isolated areas. Don’t settle in the shadow of a large tower. Settling near a rad town is probably not feasible on a server like Rustopia—better to keep some distance between you and rad towns.

Build into the side of a cliff overlooking water. Not only does that offer potential raiders one less side to breach, it also means that your base will be almost invisible to anyone who is not specifically looking for it. Use triangle foundations to maximize internal space–I like a nice six triangle hexagonal build with one square foundation on one side to serve as the airlock.

Always build the whole house out of twig first, then upgrade immediately. Make sure the design you want is doable in the space you have by building it with twig first–but always have the wood, stone, and metal to upgrade everything right away. Avoid upgrading before the whole house is complete so you don’t waste materials upgrading an unfeasible build.

Don’t leave the house until you have a code lock on the door. If you have a regular wooden lock on the door, and you are killed holding a key, you will very likely lose your house. If you absolutely must leave (for instance, to gather animal fat to build a furnace for metal), keep an extra lock in your house. If you are killed carrying a key, you can quickly swap out the compromised lock with the new one, rendering the key on your body useless.

Always have an airlock. Always build another locked door behind your front entrance, and make sure you have more than one way in and out of your base. Sleep in your airlock–if someone raids you, they won’t break into the airlock, they’ll bypass it. It’s also good to have at least one sleeping bag in an airlock for the same reason. NEVER open both doors of the airlock at the same time.

Learn to love wooden spikes, walls and traps. A few well placed wooden walls, right up against your outer wall add an extra layer of defense. Spikes and traps can deny potential raiders access to vulnerable walls or block routes of approach to your base.

Place sloped roof tiles with spikes beneath. Putting down wooden spikes on your ceiling and then placing the sloped roof tiles atop those adds an extra layer of protection on the top of your base, which is vulnerable since you’ve built into the side of the cliff. If anyone tries to walk around on your roof, they’ll get a foot full of spikes.

Build a backup location nearby. This can be as simple as a sleeping bag with a stash—you can even reuse your sleeping bag and stash you used early on. Another good idea is to take over a nearby house which has been abandoned—this saves you resources and gives you a backup location in case your main base is under siege or you lose it to a raid. You never want to wake up on the beach with no options for spawning near your base.

METAGAME

Make friends with neighbors, especially other solo players. It’s good to approach folks unarmed, perhaps with a torch, to have a nice conversation. Just establish who you are, and that you live nearby, and promise not to attack or rob one another. Making friends isn’t the same as trusting them–don’t ever give them codes, let them inside your base, or even tell them where you live if you don’t need to. You can usually tell very quickly whether a conversation is worth your time—and if not, you can start formulating plans for how to deal with your new dick of a neighbor.

Don’t allow revenge, anger, or frustration to influence you. You’re going to die and people are going to be dicks to you. If you are killed, don’t go charging back unless you think you have a real chance of getting your stuff back. If someone is mocking you outside your house, don’t open the doors for any reason. Don’t allow someone else’s foolishness to influence how you react to your environment or to threats. Don’t engage with trolls.

Maintain a Depression-era mentality. Resource management in Rust is paramount. Waste nothing. Even charcoal from a fire can be used to craft gunpowder, bones can be used for armor and weapons, and a t-shirt can provide enough protection to mean the difference between life and death. Have a sense of what you have, and what you don’t, because a glut can turn into a shortage very quickly. Have enough storage to hold on to everything.

Never leave the house with anything you are unwilling to lose. Some soldiers have a ritual where they mourn themselves before they go into battle, accepting that they will die so that if they return, it is a happy surprise. This ritual should be yours every time you leave home, and you should consider anything you carry as lost. If you’re going out to gather resources, go naked with a hatchet. If you’re going to raid, don’t take your only gun or armor you can’t craft.

If you obtain an item you can’t craft, immediately take it back to your house to research. If you manage to snag metal armor, a firearm, or some other impressive item from a downed enemy or from a raided house, immediately head home and stash it. If you can grab some BP frags and construct a research desk, you’ll be able to research and craft it, adding to your long-term survivability.

Do not attack people or break into houses near your main base. If you piss someone off, and they find out where you live, you could lose everything. If you want to go out raiding—killing folks and taking their stuff or breaking into houses—go somewhere else. Your reputation there can be awful as long as they don’t know where you live.

Be wary of following people. If you can’t kill someone right away, better to let them go than get into a chase. Most people who get attacked will instinctively run back toward their base—meaning that they might have friends. Likewise they may know the location of traps and try to lead you into them. If you’re going to follow someone, have a damn good reason.

Conan Exiles Tips and Tricks

Confirmed Tricks and Tips:

Cooking unappetizing fish or shellfish yields a 1:1 ratio of Ichor as a bi-product.

Putting fish in the fluid press gives Oil.

Dry Wood and Oil burn the longest in the furnace. Edit: It is better to avoid the dryer for turning regular wood into dry wood, there are many dead trees in the desert that will save you time as well as providing bark.

Coal in the fluid press yields Tar.

Highland Berries and Desert Berries in the Fluid Press yield juice that outperforms the water skins.

(Console) If you can’t find your dead body try coming out of render distance and then return after a bit to try again.

(Console) If stuck within a crashing loop, join single player for a moment before returning to your server.

Journey Steps and the suggestions MikeLaoShi and Stezor made in the replies are the fastest ways to level currently.

The lizards in the northern jungle by the rivers yield the most Volatile Glands used to make Demon Fire Orbs.

You can use Wooden Palisades to funnel creatures and boss creatures in order to obtain Skeleton Keys etc. Edit: See Kinobix’s reply in comments for extra info.

Skeleton Keys are used on Boss Chests in the world to obtain Legendary Weapons and Shields, but you must be level 60 to open them.

All Religions can be obtained by speaking to the priests around the map, no need to pay 50 feat points to unlock them.

You can learn some of the best Weapon, Tool, Armor recipes in the game without fighting the bosses in the dungeons. You just have to read the Tablets close to the boss.

To make Steel Bars you must cook Iron Bars in the Furnace with Steelfire made from the Cauldron. To make the Hardened Steel Bars just add Brimstone and cook it again.

To make Hardened Brick you must cook Brick with Stone Consolidant made from the Cauldron.

You can eat Ice from the north to raise your thirst meter.

Fish Traps must be slightly in water but not fully submerged to work. You can use Foundation in order to create shallow water in order to place them all over the water’s surface.

The Picks and Pickaxe are the only way to farm Bark from trees currently. Edit: The dry barren trees in the desert have a higher bark yield.

Make the Steel Scythe as early as possible to make farming bush materials way quicker and easier.

After tethering thralls to carry to the Wheel of Pain, do not swim or climb as this will break the connection to the thrall.

The Sandstorm Mask works for both the Sandstorm and for Noxious Gas areas/Orbs.

Gold can be aquired from near the Volcano by mining the Obsidian Ore and Silver can be obtained south of the city Sepermeru at the mine. Alternatively it can be found on NPCs or the sunken ship chests off the east coast of the jungle. Edit: Descent of Dagon in the Southern Jungle apparently has a high amount of Silver Ore as well.

To learn the Map Room (The fast travel room to the obelisks). You must talk to the Archiver in the Un-Named City at the northern section.

To effectively raid a base on a PvP server it is best to bring Demon Fire Orbs, Grease Orbs, and Gas Orbs. You can stack the Grease Orbs a total of 14 times on the base and light it on fire with a Fire Orb. Use a Grease Orb before the fire goes out to reset the burn timer or alternatively use a Gas Orb to end the fire but create an explosion.

A smart method for not having all your stuff stolen in PvP is to have multiple bases and have your stuff spread out and/or make chests and put them in cracks and openings around your base and cover them with foundations/walls while keeping in mind to blend it into your base design.

Put Seeds and Fiber into any cooking fire in order to make Gruel (The resource used to tame your captured Thralls).

Put Seeds and/or Plants into your Grinder in order to make Spice.

If someone is running from you in battle you can pull out your bow and shoot them in order to apply a stackable cripple effect, in order to get closer for the kill.

In PvP at least double door your base, the more airlocks you have the better, just don’t make so many that you hate going in and out of your base.

The Nordheimer NPCs such as the ones in New Asgarth give a good supply of steel bars, glass, etc. You can easily come out of there with a couple of stacks of Steel Bars after 15 to 30 minutes of looting.

When stacking boxes in your base make sure to lock them as well as upgrading the floor beneath them.

(Console) Face Paints are bugged currently; you will just have to skip over this one and find a list of Journey Steps online to see them.

(Opinion) Vitality is very important, try to get at least to the Passive Health Regen Perk, the regeneration it offers is strong enough to heal through Frostbite and even the damage you take while under Frostbite, same can also be said for Heatstroke. I would then consider Strength to get the perks for getting Thralls knocked out easier and extra damage to status affected enemies. Encumberance would be a close 3rd with the others being good as well. Accuracy is underwhelming at the moment, I’ve only have seen one decent bow build that includes the legendary bow.

Use climbing and swimming to your advantage when escaping enemies, most of them will forget about you this way and wander off. “NPC’s with bows will still shoot you.”

When you have corruption, you can fix this with either an Entertainer Thrall, The Bar where Conan is at (Sepermeru), or with the Tier 3 Mitra statue.

You can put Creature Heads into the fluid press to get a little bit of bone and blood.

If you are in a clan and build something, that building will be the property of the clan. If you were to leave you will not own it or be able to get into it anymore until invited back in.

(Console) Do not learn weapon and shield racks, they do not work yet.

Craft a Yellow Lotus Potion in the Cauldron to reset your attributes and feats. Yellow Lotus can be found in most areas (Oasis, The North, Jungle).

Demon Catlike Creatures in the South East Desert under the river near the temple give good early level demon blood. Devil Dog Creatures up in the volcano region and in parts of the south give a large amount as well, just bring a weapon with high Armor Penetration as they tend to be tanky.

To grow Lotus Seeds in the Planter you need “Potent Compost”, which you get through the Compost Heap. For one Potent Compost you need 2 Raw Ash (found when mining Obisidian in the Volcano), 2 Blood (Derketo Conversion through 2 Oil per 1 Blood and/or Heads in the Fluid Press) and 2 Compost.

You can get Salt by putting Crystals in the Grinder at a 2 to 1 conversion rate, though crystals should primarily be used to make Glass Orbs. Edit: Was informed that you can use Stone to make salt in the grinder as well.

Rhino Head Soup made in the stove raises your Encumberance by 3.

You can also raise your Encumberance by 5 by taming a Bearer Thrall and Unequiping his Backpack and putting it as your head slot.

An Alchemist Thrall is required at your Cauldron to make Demon Fire Orbs, Grease Orbs, and Gas Orbs.

More tips and tricks in a bit when I get some more time. Thank you and hope to add some nice tips and tricks from you all.

Conan Exiles Raiding Tips

From Kalapurna on Reddit in the post https://www.reddit.com/r/ConanExiles/comments/8lppjm/any_advice_on_solo_raiding/

Saving this because its super useful.

You want to raid them?

Spec 50 Encumbrance for unlimited carry weight.

Explosive Jar does about ~10,000 burst damage and some more in burning.

Also coating a surface in grease orbs and then launching a demon-fire orb at it will ignite the grease into a burning fire that will eat away at the building.

You can stack 12 grease orbs on a surface and then ignite it with 1 demon fire. That will burn the shit out of a Tier 1. Keep tossing another grease orb every ~25 seconds to keep the fire burning as needed.

You can also use gaseous orbs. When hit by a Demon-Fire orb they will explode. So you can coat with grease, toss a gaseous orb on top of it, and then throw the demon-fire grenade last and it will cause an explosion + an oil fire, then keep burning with grease as needed.

Use Right-Click when tossing orbs, as this will make them explode on contact. (Left Click they will bounce off walls)

Bring a repair hammer with you to see the damage you are doing.

To get 50 Encumbrance: Bearer’s Pack (+5), Light/Med chest, gloves, pants (1 each, +3), Silent Legion boots (+3) = +11

Rhino head soup drops off NPC’s up north irregularly, or you could try to make it (hard to, needs black rhino head), that gives another +3 for an hour, to +14.

That way you could hit 50 Encumbrance with 36.

From there I would recommend 30 Vitality for the passive regen and 30 agility for the reduced fall damage. I think the fall damage perk is broken/OP. you can jump off the Mountaineer trainer peak to the ground and survive easily, good for dodgy base raiding wall climbing/positioning.

Also 30 Agi gives you the no stamina when jumping perk, which is really good with max encumbrance, because if you bunny-hop, meaning chain jumps together, you will regenerate your stamina in the air, so you can effectively always be sprinting/keeping forward momentum going if you end up being chased or have to high tail it. You will outrun anyone who doesn’t have the feat.

The rest I usually dump to 15 Strength. That is +30% damage. Helps with dealing with thralls. Spears are best to use against them IMO.

If they have a vault inside, you can try to blow out the foundations underneath it. If it is placed directly on the ground, then lol gg.

Koalas

koala are fucking horrible animals. They have one of the smallest brain to body ratios of any mammal, additionally – their brains are smooth. A brain is folded to increase the surface area for neurons. If you present a koala with leaves plucked from a branch, laid on a flat surface, the koala will not recognise it as food. They are too thick to adapt their feeding behaviour to cope with change. In a room full of potential food, they can literally starve to death. This is not the token of an animal that is winning at life. Speaking of stupidity and food, one of the likely reasons for their primitive brains is the fact that additionally to being poisonous, eucalyptus leaves (the only thing they eat) have almost no nutritional value. They can’t afford the extra energy to think, they sleep more than 80% of their fucking lives. When they are awake all they do is eat, shit and occasionally scream like fucking satan. Because eucalyptus leaves hold such little nutritional value, koalas have to ferment the leaves in their guts for days on end. Unlike their brains, they have the largest hind gut to body ratio of any mammal. Many herbivorous mammals have adaptations to cope with harsh plant life taking its toll on their teeth, rodents for instance have teeth that never stop growing, some animals only have teeth on their lower jaw, grinding plant matter on bony plates in the tops of their mouths, others have enlarged molars that distribute the wear and break down plant matter more efficiently… Koalas are no exception, when their teeth erode down to nothing, they resolve the situation by starving to death, because they’re fucking terrible animals. Being mammals, koalas raise their joeys on milk (admittedly, one of the lowest milk yields to body ratio… There’s a trend here). When the young joey needs to transition from rich, nourishing substances like milk, to eucalyptus (a plant that seems to be making it abundantly clear that it doesn’t want to be eaten), it finds it does not have the necessary gut flora to digest the leaves. To remedy this, the young joey begins nuzzling its mother’s anus until she leaks a little diarrhoea (actually fecal pap, slightly less digested), which he then proceeds to slurp on. This partially digested plant matter gives him just what he needs to start developing his digestive system. Of course, he may not even have needed to bother nuzzling his mother. She may have been suffering from incontinence. Why? Because koalas are riddled with chlamydia. In some areas the infection rate is 80% or higher. This statistic isn’t helped by the fact that one of the few other activities koalas will spend their precious energy on is rape. Despite being seasonal breeders, males seem to either not know or care, and will simply overpower a female regardless of whether she is ovulating. If she fights back, he may drag them both out of the tree, which brings us full circle back to the brain: Koalas have a higher than average quantity of cerebrospinal fluid in their brains. This is to protect their brains from injury… should they fall from a tree. An animal so thick it has its own little built in special ed helmet. I fucking hate them.

Tldr; Koalas are stupid, leaky, STI riddled sex offenders. But, hey. They look cute. If you ignore the terrifying snake eyes and terrifying feet.

ARK Survival Guide for Small Tribes

Copying this post that ownagedotnet made on reddit for future use. I want to credit him since I did not create this and am only archiving it because it is great advice.

your best bet is to find a hidden spot where you can build a few small bases, a couple flyer pens, and some hidden storage

you want to find an area that has 3-4 areas with dense tree cover, a deep water source nearby, and access to metal without needing to go by someone elses base

so you construct the base as follows:

  • build 3 separate buildings no where near each other
  • build each one as deep as possible into the trees
  • build the foundations as close to the trees as possible
  • keep them as small as possible: 2 1x2s and a 2×2 with a dino gate is usually good enough
  • keep your flyers inside the 2×2
  • keep all your forges, mortar and pestles, and smithy in a 1×2
  • keep your storage chests, preserving bins, and beds in the other 1×2
  • go down to the deep water nearby, place a few camp fires, a few cooking pots, and a few irrigation pipes with some large crop plots -swim under water and place 4-5 small storage boxes hidden inside the sea weed

now once you get this setup you need to play the game a certain way, basically with the intent of never being seen by another player until you are well equipped, and if you are spotted by another player you need to hope it is under 1 of 2 circumstances: 1) you are by the beach cooking food and potions or 2) you are out gathering resources

if you are spotted during either of these scenarios, your best solution is to do nothing; dont retaliate, dont chase them, dont shit talk in chat, just let them kill you and take the easy resources (whatever you were mining or whatever you were cooking)

once you are dead, random spawn and log off for a few hours, never respawn at your base right after an encounter and never go back to the area where you were attacked; if you were attacked on your beach while cooking food, then you need to setup a new cooking station on another beach

the next primary objective is to make sure people never find your base until you are equipped, tips to do this:

  • never light a fire at night, this includes camp fires, cooking pots, forges, and torches; just dont use them
  • spend as little time going to and from your base as possible
  • spend as little time outside of your base as possible (so land your flyer at the 2×2, run as fast as you can to the 1×2 for crafting, and stay inside while crafting)
  • never leave a dino outside
  • dont block any good resources with your base or build near enough to them that people can see your base while doing a metal run
  • dont setup plant species, spike walls, or turrets
  • store as little as possible in the 1×2 bases
  • keep valuable blueprints hidden in the underwater storage or a purlovia no where near any of your structures
  • when you are not at your base, move as many valuables as possible to the hidden underwater storage
  • before you log off, store everything you can in the hidden underwater storage, place a sleeping bag nearby in a bush, and drown yourself

these tips will guarantee a few things

  • you arent easy to spot at night
  • when you arent online or at your base, there is very little for the enemy to steal
  • you are really only vulnerable to attack while harvesting or crafting
  • they cant kidnap you while you are offline
  • they cant steal your loadout off your unconscious body
  • you will have a good idea whether your base was attacked each day when you login by checking the beds and the sleeping bag

follow this strategy until you are high enough level to craft auto turrets, have 16 auto turrets, and have a enough to produce a few metal structures (including the generator and cabling to connect them)

then you can assemble a 4×4 base with 4 turrets on the top with 4 2×2 turret towers nearby each with 4 turrets which should be adequate for your smaller tribe to operate out of and expand

however, dont expect to not be wiped, once you get the metal base up it will be a constant struggle against not getting wiped

you could essentially live and operate as a terrorist using the strategy i describe above forever without ever getting caught; i myself adopted it for 3 months after i got wiped, but eventually got bored

PUBG Config as of 10/26/2017

Go to

C:\Users\%username%\AppData\Local\TslGame\Saved\Config\WindowsNoEditor

edit Engine.ini and paste under everything

[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.Bloom=0
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure=0
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.DepthOfField.MaxSize=0
r.SwitchGridShadow=0
r.Streaming.PoolSize=0
r.Streaming.DefragDynamicBounds=1
r.bForceCPUAccessToGPUSkinVerts=True
r.DefaultFeature.LensFlare=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0.1
r.PostProcessAAQuality=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.LensFlareQuality=0
r.SceneColorFringeQUality=0
r.Upscale.Quality=0
r.FastBlurThreshold=0
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=128
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0.1
r.TranslucencyLightingVolumeDim=32
r.RefractionQuality=0
r.SceneColorFormat=0
r.Tonemapper.Sharpen=2

Eve Online: How to tackle People on Gates!

This is copied from a reddit post.

At 0 on a gate, if they don’t aggress, then you don’t aggress. If you aggress and get timer and they don’t then they can jump and you just have to wave goodbye. By this I mean RED box. Pilots will yellow box you to try to psych you out into engaging them so you get flagged and they have time to warp off on the other side. If they redbox you, tackle and orbit. Commence N+1.

Anyways, I’m no pro inty pilot, but for fun, let’s say they land at 0, you see gate flash, and you follow them through.

If they have NOT uncloaked:

  • Immediately reapproach the gate
  • Pre-overheat (shift left-click) your tackle (NOT webs) and MWD
  • Click your tackle modules to get pretargeting up, you should see the reticle following your mouse. (can do this for guns too if you have the time)
  • wait for them to decloak
  • Click them in the overview with your tackle mods pre-selected and you will begin targeting and will tackle as soon as target is locked, IF you are in range for your module when lock is acquired.
  • Approach (I hold Q and left click them in the OV, but click the button or use the radial or whatever works for you)
  • Turn on MWD (order is somewhat important, if you turn on MWD first your mass will bloom and you will be slower to align to them, not a huge deal in an inty but still worth keeping in mind)

If they HAVE uncloaked:

  • Immediately approach
  • Immediately start locking
  • Pre-overheat (shift left-click) and activate MWD
  • Pre-overhead (shift left-click) your tackle (NOT webs)
  • Click your tackle modules as soon as you acquire lock.

In either case, continue with:

  • Check that you got lock and your tackle landed
  • If you were out of tackle range when you got lock, then hit tackle again
  • Once scram/point has landed, add webs and dps to taste.
  • Orbit at ludicrous speed
  • Stay here forever (optionally, call your friends and have a party)

Some notes:

Reapproaching the gate just gives you a better chance of being at a closer range to them when they uncloak, as opposed to winding up on opposite sides of the gate. You don’t want to turn on MWD to do this though, as it will slow you down if you have to turn sharply to head to them.

About webs: Since you need to reach 75% of your max speed in order to warp, webs actually help align time by lowering max speed without affecting acceleration rate. If you apply webs (which have longer range than scram) before you land your scram or point (or if you’re out of range for scram but not web) then you are actually assisting your target in warping out rather than preventing it.

All in all, you want to get moving towards them as quickly as possible. Their ability to warp off before you get in tackle range is the only thing that can save them. If they’re already heading out as you load grid, then you want to head to them ASAP before you start with all the clicky of overheating and activating modules. If they’re not uncloaked, then you have some time to get set up, but you still want to head towards them at the earliest opportunity.

BONUS TIP: If they are potentially cloaky, then as soon as you click approach, press Ctrl-Alt-Space. This sets your ship at max speed and when they disappear you will keep heading in the direction of their ship rather than just stopping. It’ll give you a chance to decloak them this way if they were not fast enough to warp off, or are trying to pull off MWD+Cloak trick.

So Joe had these headaches…

The doctor said, “Joe, the good news is I can cure your headaches. The bad news is that it will require castration. You have a very rare condition, which causes your testicles to press on your spine, and the pressure creates one hell of a headache. The only way to relieve the pressure is to remove the testicles.”

Joe was shocked and depressed. He wondered if he had anything to live for. He couldn’t concentrate long enough to answer, but decided he had no choice but to go under the knife.

When he left the hospital he was without a headache for the first time in 20 years, but he felt like he was missing an important part of himself. As he walked down the street, he realized that he felt like a different person. He could make a new beginning and live a new life. He saw a men’s clothing store & thought, “That’s what I need – a new suit.”

He entered the shop and told the salesman, “I’d like a new suit.” The elderly tailor eyed him briefly and said, “Let’s see … size 44 long.” Joe laughed, “That’s right, how did you know?” “Been in the business 60 years!” Joe tried on the suit. It fit perfectly.

As Joe admired himself in the mirror, the salesman asked, “How about a new shirt?” Joe thought for a moment and then said, “Sure.” The salesman eyed Joe and said, “Let’s see, 34 sleeve & 16-1/2 neck.” Again, Joe was surprised, “That’s right, how did you know?” “Been in the business 60 years!”

Joe tried on the shirt, and it fit perfectly. As Joe adjusted the collar in the mirror, the salesman asked, “How about new shoes?” Joe was on a roll and said, “Sure.” The salesman eyed Joe’s feet and said, “Let’s see … 9-1/2 E.” Joe was astonished, “That’s right, how did you know?” “Been in the business 60 years!” Joe tried on the shoes and they fit perfectly. Joe walked comfortably around the shop and the salesman asked, “How about some new underwear?” Joe thought for a second and said, “Sure.” The salesman stepped back, eyed Joe’s waist and said, “Let’s see… size 36.”

Joe laughed. “Ah ha! I got you! I’ve worn size 34 since I was 18 years old.” The salesman shook his head, “You can’t wear a size 34. A size 34 underwear would press your testicles up against the base of your spine and give you one hell of a headache.”